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#Aa2 mods greyed out mod#
Some files from Skyproc patchers and FNIS will not sync so I just create a new mod from those.Īll of these created mods can be moved around like any mods to satisfy conflicts, this is mostly for FNIS as you want the output to have a higher priority.ĮDIT: I forgot to mention that the files left in the overwrite mod are always active in every profile with the exception of ESPs which can be for trying to help me out. When the tool is finished I enable the old output file and right click the overwrite folder and this time I select sync to mods. When the load order changes I disable each output mod and run the tools in the order needed. When it is finished I right click the overwrite folder and select create a mod name it for the profile and mod it belongs to and then enable it and sort if ESPs if needed. What I do is start with a clean overwrite folder and run one tool at a time. The skyproc patchers have log data that is read on the next run. With the exception of the skyproc patchers none of them use the ESP, they overwrite it. I treat the output from WRYE, TES5Edit, Skyproc patchers as disposable data. The thing is I had a pirate version of New Vegas to try it out, I tried out couple of big mods using MO and everything worked smoothly, but after buying the game everything is just so much more complicated.paradox huh :D I'll get back to you asap, thanks again ) I will try to reinstall it once more and launching it through Steam launcher as you're suggesting. But getting MO setup correctly and using the 4gb loader is all detailed in the beginning sections. Go all the way through until you hit the 'Quests' section and then you can continue on with the guide or go your own way. I highly suggest going through and follow the guide for setting up the game. Within Mod Organizer you should be starting the game using the 4gb loader. After that it should always be started through Mod Organizer. The game should really only be started through the Steam launcher the FIRST time to set your graphics settings. Mod Organizer should be installed INSIDE of the Fallout New Vegas directory: D:Program Files (x86)SteamSteamAppscommonFallout New VegasMod Organizer. Your help would be much appreciated, if you have any ideas, PLEASE, share, thank you :)ġ) What directory is your Steam installed in?Ģ) Is Mod Organizer installed inside the Fallout New Vegas directory?ģ) You are starting the game through Mod Organizer correct?Īt the very least make sure that Steam is not installed in your C:Program Files (x86) directory. They don't work as mentioned above, I have them only for testing purposes to see whether the mods in general work - they don't :( Sorry this is so long, I just tried to give as much information as possible. The only mods I have installed right now are: Enhanced Camera and Millenia's Weapon Pack. I don't know if this is weird, but even though I start the game through NVSE, it offers me the the same box that FNVLauncher.exe uses (with options and stuff)
#Aa2 mods greyed out archive#
The automatic archive invalidation is checked in MO. The FalloutNV.exe works fine, the NVSE works fine ( NVSE really should be running coz I've checked that the MO won't exit when exiting the game itself, the rest of exe files are unchecked) this goes for launching with and without MO - doesn't matter. I even tried to move the game as it's described here: īut only difference it made is that the game won't start from the FalloutNVLauncher.exe saying it can't find. I have reinstalled the game several times.
The game starts, no problem, but there are no mods. But I can't get the MO load the mods into my game. I've decided to buy New Vegas Ultimate Edition on Steam. I've been modding every TES game since Morrowind and this is the first time I'm trully lost. Hey guys, didn't want to start new topic, but I have the same problem, hope you could help me out.
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